++ Nominees Announced ➜ 18 July ++ Register profile for upcoming Awards ➜ How to Enter

++ Nominees Announced ➜ 18 July ++ Register profile for upcoming Awards ➜ How to Enter


You-Jie Wu, Zih-Yun Lin




New Talent




Ming Chi University of Technology


Kai-Chu Li

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Three questions to the project team

What was the particular challenge of the project from a UX point of view?
BOBO focuses on the user experience of children and how to make the simple act of drinking water interesting. Therefore, in the implementation of the project, we will collect elements and challenge elements into the game, and in the user environment, we will focus on how to cooperate with children's usage and make children comfortable. Since BOBO can be placed in a public space, adults should also be able to use it at the same time. So our challenge is how to make the game comfortable, fun and impressive for different user groups.

What was your personal highlight in the development process? Was there an aha!-moment, was there a low point?
BOBO has undergone numerous evolutions and improvements, starting from the initial interface and the relationship between the product and its users. We discovered that BOBO couldn't interact with children, and even faced challenges in scanning children's faces, with a touchscreen that was difficult to operate. However, we did not give up. During subsequent discussions, we identified this issue. Consequently, our team conducted prototype tests and 1:1 paper modeling to confirm the actual height of BOBO. We also redesigned the screen size based on the reachable range for children to touch. Through continuous efforts and refinements, BOBO has evolved into its current state.

Where do you see yourself and the project in the next five years?
Our team aims to conduct practical tests for BOBO within the next five years. We hope to collaborate with elementary school campuses, collecting relevant usage data from both children and adults, including teachers and other staff. While BOBO's primary target audience is children, adults can also be a significant user group since everyone needs to drink water to maintain overall health. Once stabilized, we envision extending the initiative to home environments. The goal is to cultivate a habit of enjoying water in every household, making drinking water interesting for children in a playful manner. Simultaneously, we aim to reduce children's dependency on other beverages.