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Designers

Linus Rüllmann, Leonard Neuberger

Year

2026

Category

New Talent

Country

Germany

School

Weißensee Academy of Art Berlin

Teacher

Carola Zwick

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Three questions to the project team

What was the particular challenge of the project from a UX point of view?
The main UX challenge was making both the interface and the haptic feedback feel intuitive and natural. A lot of time went into fine-tuning the motor response and the interface behavior. We wanted the interaction to feel familiar and easy to understand, so that users could rely on muscle memory rather than having to learn a new logic. At the same time, translating this idea into working software was not easy. We had a clear vision of the experience we wanted, but making the system behave that way took many rounds of testing and refinement. Because we saw the potential of ANY early on, our expectations were high, which made the process more demanding, but also more rewarding.

What was your personal highlight in the development process? Was there an aha!-moment, was there a low point?
The personal highlight in our development process was the initial aha moment when we realized how significantly everyday devices could be enhanced through personalization and accessibility. This insight set a clear direction for the entire project. A notable low point occurred when one of our early prototypes burned through, forcing us to reassess our technical assumptions. However, this setback became a valuable turning point. From then on, development progressed through a series of focused breakthroughs, refining the haptic feedback, aligning display and dial interaction, and integrating AI-supported workflows, each step reinforcing our confidence and bringing the overall vision into a precise, coherent system.

Where do you see yourself and the project in the next five years?
In the next five years, ANY is envisioned as an integrated element across a wide range of electronic devices, promoting clearer functionality, accessibility, personalization, and refined interaction—extending into industrial and medical contexts. It enables devices to communicate status, maintenance needs, and usage insights without added complexity, while remaining adaptable to technological change.
Linus and Leonard aspire to advance interaction and human–machine design by creating systems and objects that are accessible, sustainable, and delightful to use. They aim to meaningfully integrate emerging technologies into everyday life, creating inclusive experiences and contributing to a healthier and more sustainable society.

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