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Designers

Ayush Kumar, Suryanshi Tyagi, Vaibhav Yadav, Tanishka Jain, Drishti Kashyap

Year

2026

Category

New Talent

Country

India

School

Dice Academy

Teacher

Nishant Arya

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Three questions to the project team

What was the particular challenge of the project from a UX point of view?
The biggest UX challenge was designing a navigation experience that reduced cognitive load instead of adding to it. Visually impaired users already process traffic sounds, environmental uncertainty, and spatial awareness simultaneously. Most existing solutions overwhelm users with excessive instructions and complex interactions.
The challenge was to create a system that communicates only what is necessary, at exactly the right moment. This led to a voice-first, multi-sensory experience where safety-critical information is prioritized through simple commands, haptic feedback, and real-time obstacle awareness.

What was your personal highlight in the development process? Was there an aha!-moment, was there a low point?
The biggest UX challenge was designing a navigation experience that reduced cognitive load instead of adding to it. Visually impaired users already process traffic sounds, environmental uncertainty, and spatial awareness simultaneously. Most existing solutions overwhelm users with excessive instructions and complex interactions.
The challenge was to create a system that communicates only what is necessary, at exactly the right moment. This led to a voice-first, multi-sensory experience where safety-critical information is prioritized through simple commands, haptic feedback, and real-time obstacle awareness.

Where do you see yourself and the project in the next five years?
The biggest UX challenge was designing a navigation experience that reduced cognitive load instead of adding to it. Visually impaired users already process traffic sounds, environmental uncertainty, and spatial awareness simultaneously. Most existing solutions overwhelm users with excessive instructions and complex interactions.
The challenge was to create a system that communicates only what is necessary, at exactly the right moment. This led to a voice-first, multi-sensory experience where safety-critical information is prioritized through simple commands, haptic feedback, and real-time obstacle awareness.