Designers
Ege Uras Secgin
Year
2026
Category
New Talent
Country
Spain
School
Universidad Europea de Madrid
Teacher
Esther Rizo Casado

Three questions to the project team
What was the particular challenge of the project from a UX point of view?
The main UX challenge of Pawmatch was to transform the emotionally complex process of pet adoption into an experience that feels simple, engaging, and responsible. While the swiping interaction creates familiarity and makes browsing pets more intuitive, the challenge was to avoid making adoption feel superficial or impulsive.
From a UX point of view, the project needed to balance emotional connection with meaningful decision making. The interface had to help users quickly understand each pet’s personality, needs, and compatibility, while also supporting shelters in finding suitable adopters. The goal was not only to make the process easier, but to create a more thoughtful and trustworthy adoption journey for both users and shelters.
What was your personal highlight in the development process? Was there an aha!-moment, was there a low point?
My personal highlight was the moment when the swiping interaction stopped feeling like a dating app reference and started to feel like a meaningful way to make pet adoption more accessible. The aha-moment was realizing that a familiar and simple interaction could help users emotionally connect with animals while lowering the first barrier to adoption. A low point was finding the right balance between making the experience engaging and avoiding a superficial or impulsive process. Since adoption is a serious decision, the interface had to remain playful and easy to use while still encouraging responsibility, compatibility, and trust.
Where do you see yourself and the project in the next five years?
In the next five years, I see the project growing from a tested student concept into a real, trusted platform that helps shelters and adopters create better and more responsible matches. Building on the insights gathered through user testing, the next step would be to refine the experience, collaborate with animal shelters, and develop features that support both adoption and post-adoption care. Personally, I see myself continuing to work at the intersection of UX, social impact, and emotional design, creating products that solve practical problems.

