Designers
Yin Shu, Linlu Zhao, Chien-Chi Shen
Year
2021
Category
Product
Country
China
Three questions to the team
What was the particular challenge in the project from a UX point of view?
One of the biggest challenges in designing Virtual Display Manager was the transition from 2D mockups to 3D prototypes. There are limited AR prototyping tools available, so often, what we designed in 2D was very different in 3D space, especially since it was difficult to simulate the transparency of the interface. Other challenges we faced included conducting in-person research due to Covid safety restrictions and the lack of headset equipment available during testing. Finally, we found it extremely difficult to find test participants that were willing to do in-person testing.
What was your personal highlight in the development process? Was there an aha! moment, was there a low point?
During this project, one of our personal achievements was building the initial prototype and sharing it with the world during an international conference. It was the first time we received external feedback, and it was highly positive. This showcase was the moment we realized we were onto something great and leveraged the excitement to build out the final solution against an incredibly aggressive timeline. One of the biggest challenges we faced was working within the Windows ecosystem. Our designs were often limited by what we could do within this framework and architecture.
Where do you see yourself and the project in the next five years?
We hope that Virtual Display Manager is the go-to productivity tool for everyone. The ability to create multiple virtual displays in space and bring them anywhere you go will change the way people work and collaborate forever. This software is the turning point to democratizing augment reality technology and will become the preferred workspace setup for many people. In five years, we hope that Virtual Display Manager is the primary way people work on their PCs. We hope that it is used across every field from classrooms to space flights and, more importantly, by everyone.